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Gradius gaiden wheet art
Gradius gaiden wheet art













gradius gaiden wheet art

We also thought it would deepen the strategy by giving more choices to the player. Basically, that came from the desire to create stronger versions of the existing weapons. The weapons each have 2 levels of power as well. We also were thinking about 2P simultaneous play, and we thought it would be better to have different kinds of ships rather than just ships with different colors, so we added new ships. So we added new weapons with the idea of strengthening the Double, and diversified the new Double weapons according to the various roles they would fulfill ingame. Previous games had a lot of variation in the Laser, but the Double weapon didn’t evolve that much. We also were aware that the Famicom games are straight copies of the arcade games, but the MSX develops an entirely different story.

GRADIUS GAIDEN WHEET ART SERIES

Therefore we made several connections with the Salamander series as well. As you can see from the development of the Gradius series heretofore, each game takes place in the same universe. The game takes place in an era far in the future of the series, but among the developers, we considered it more of a side story.

gradius gaiden wheet art

As refining the gameplay was both our concept and goal this time, we decided to call this entry “Gaiden.” 1

gradius gaiden wheet art

But I think the essential fun qualities of the series, like the power-up system, should stay the same. I think you see this with Solar Assault, but the Gradius series too will probably continue to evolve in the future. We want our games to progress along with the development of new technology and hardware. The concept for Gradius Gaiden was, to put it simply, to pursue and refine the gameplay of the Gradius series.















Gradius gaiden wheet art